![]() ![]() Such as, you are tied up and spanked by randomly be picked if you are naughty, but also might be picked when you first arrive to get you started in your training to get basic discipline. Though I was considering, that I might group each scenes multiple ways. In that case, don’t need as many random scenes, since you would just see a few from each group as you progress. Like for example, I could have scenes grouped by like, ‘when the player first arrives’, ‘when the player is mid way through’, ‘when they are broken’. I kind of got the scenes loosely grouped, but I have not decided the final grouping yet, if I want the scenes to be really random, or make it more likely that people see specific scenes. So I could group them all together and say, if player is naughty, do a random tied up scene. Like the above scene where all different versions of being tied up, but there is other tied up scenes too. ![]() I noticed a lot depends on how I group them though. Though not all the scenes are that detailed, and I wonder if I have that many versions will a player even see most of them? So for example, I have a scene where you get tied up in a certain way, and there is like a dozen versions of how that scene can play out. So I organized the game a bit and realize I have an issue, with how to group the scenes. ![]()
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